NBA 2K22 Hook Plugin V0.0.2 (Mods Folder) by Looyh - Shuajota: NBA 2K22 Mods, Rosters & Cyberfaces

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Saturday, September 11, 2021

NBA 2K22 Hook Plugin V0.0.2 (Mods Folder) by Looyh

 

NBA 2K22 Hook Plugin V0.0.2 (Mods Folder) by Looyh


Mod info:The hook plugin will allow us to install mods. It includes the "Mods" folder, in which our modded files will be stored. Created by Looyh. Make sure to follow the tutorial so that the installation of the files is in the correct location.


You can get it at the download link below.


NBA 2K22 Hook Plugin V0.0.2 (Mods Folder) by Looyh






Tutorial



Mod info:The hook plugin will allow us to install mods. It includes the "Mods" folder, in which our modded files will be stored. Created by Looyh. Make sure to follow the tutorial so that the installation of the files is in the correct location.

v0.0.0
New and more powerful GUI design, support for custom themes (theme sharing), Hook will be used as a framework to provide GUI/and some Native interface support for subsequent plug-ins.
Dynamically switch Mod global switch, hot-loading of patch files (adding/modifying/deleting Mod no longer requires restarting the game).
Supports the simultaneous use of multiple Mod resource directories, and each Mod resource directory can use regular to temporarily disable the specified Mod.
The built-in GUI supports game file export and game file loading log (recording, easy to locate game files, and support one-click export).
Stronger plug-in support, will support ndl (NBA2K dll) (c++) plug-in, and lua script plug-in. (Still under development... SDK and sample code will be provided later.)
Hook functions are all realized by injecting game programs, so some anti-virus software may falsely report that it is a virus. Hereby explain.
Run the game according to the prompt in the upper left corner [press F8 to display the GUI]


  • New and more powerful built-in menu GUI design, support for custom themes (theme sharing), Hook will be used as a framework to provide GUI/and some Native interface support for subsequent plug-ins.
  • Dynamically switch Mod global switch, hot-loading of patch files (adding/modifying/deleting Mod no longer requires restarting the game).
  • Supports the simultaneous use of multiple Mod resource directories, and each Mod resource directory can use regular to temporarily disable the specified Mod.
  • The built-in GUI supports game file export and game file loading log (recording, easy to locate game files, and support one-click export).
  • Stronger plug-in support, will support ndl (NBA2K dll) (c++) plug-in, and lua script plug-in. (Still under development... SDK and sample code will be provided later.)

  • Customize the bootup map {Customize bootup.png picture and put it into Mods. If you customize multiple mod directories and there are no Mods, putting it into the game directory will also take effect (the directory where NBA2K22.exe is located) }.
  • Support game wav files (music) to be read from mod source folder..

    • Place the music wav file in: Mods(或你自己定义的任何mod源文件夹)/newaudio/jukeboxmusic/path.
    • wav music is still converted with 2K20 tools: https://bbs.eyeuc.com/down/view/9601
  • File loading records support regular search, and new SYNC.BIN file loading records (one-click export of sync files is not currently supported)

Instructions:
The downloaded archive into your game directory NBA2K22 (NBA2K22.exe directory) (which is about dinput8.dll, NBA2K_Hook.dll, NBA2K_Hookfolders, and Modsfolders into NBA2K21 game directory.)

The patch file Modscan be loaded by putting it in the folder. Supports multiple mod directories, which can be configured through the GUI.


If you don´t know how to install Mods in NBA 2K21 PC, I recommend you to watch my tutorial on youtube hereTo install a cyberface you should watch this tutorial.




Download Link


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